Sorry it took a while to update, but with the changes to "Vengeant Cascade", and with no first hand experience with how "Returning Projectiles Support" would work, I didn't know if the build would still be viable or notSupports attack skills. Divergent Lightning Trap has the Quality "Projectiles have (0–20)% chance to Return to you". It’s powerful against bosses. It rewards the player for investing in defence. In Path oF Exile (PoE), the Molten Strike is a mechanically interesting skill that can have good damage scaling. These projectiles return to you and can be caught, which can all be launched by using Whirling Blades Whirling Blades Attack, Movement, Travel, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base. 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets* * And yes, those returning projectiles can hit targets again. The build excels at clearing fast but also deals good single target damage. 5% increased Projectile Damage This. Payment: Visa, PayPal, Skrill, Cryptocurrencies. Corrupted Yes. Fresh Meat Support Gem: Minions gain adrenaline, crit chance, and crit multi after being. Brutal Restraint: Look for 5% increased Dexterity mod. Now converts 60% of physical damage to chaos damage (from 50%). "Projectiles from supported skills deal less damage" Sounds the same to. Now Lightning Arrow got even more with its Vaal version, that is awesome to kill bosses. Cost & Reservation Multiplier: 130% Requires Level 31 Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. With pinpoint and no intensity, you gain 3 projectiles and lose 16% of damage, for a total of roughly 1,697 damage per cast. It reminds me a bit of the Charged Bolts skill from Diablo 2, although it has a very different mechanic. PoEDB provides things come out each league, as well as items, uniques, skills and passives. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. 61% less damage returning is 39% more damage overall and it takes up the 6 gem slot without Nimis. Requires a Dagger or. The secondary projectiles now fade over time, similar to Freezing Pulse, but without the gradual damage drop-off. The thread you posted CLEARLY shows videos of testing with fireballs that pierce, which proves my point that people don’t understand the mechanic. 5% increased Projectile Speed This is a Support Gem. Critical Strike Chance: 5. This means that if you had split, pierce, fork, chain, and return supporting the same skill, it would first split from the first target toward. Basically, when your projectiles hit a wall, they return. PoE Returning Projectiles Support. Only one projectile behaviour can be applied each time a projectile hits a target. Mechanics. 3Gem quality. The theory is that if we hit the snipers marked enemy with the single projectile, all the split projectiles will return back to the main target for a lot of single target damage. Attack Speed: 120% of base. 75 sec Critical Strike Chance: 5. the order is: 1 ⇒ 2. Tag: Support, Projectile. Supports projectile skills. 1. If a projectile lasts for an explicit duration like Spark. Multiple projectiles emitted at exactly the same time can no longer hit the same target. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. *edit: other small difference, LMP's 20q is 10% inc attack and cast speed, volley's is 20% inc proj damage. It requires Level 31. Fresh Meat Support. Projectiles from Supported Skills Return to you from final target. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. It probably wouldn't at all, since the projectile needs to actually impact something to return, and FP has 100% pierce. Missing the boss. 00% Effectiveness of Added. Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. . For chain I figured it's kinda useless because a single chain won't help clearing, and investing in more chain means projectile will take longer to return which is kinda bad, and using pierce will worsen this situation as well. POB: build concept is not originally from me (Please see AZsrr Youtube channel). Vengeant Cascade - 15% Increased Projectile Speed. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Currently Nimis does something no return projectile effect does: it allows ball lightings to bounce back. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Hey guys, returning projectiles cast on crit ice spear occultist build is here. Returning Projectiles Support is a support gem which causes projectiles to re. Returning Projectiles Support is not applying the "Projectiles from Supported Skills deal (70-61)% less Damage while Returning" line to poison damage. Projectiles have (0–20)% chance to Return to you. Trying POE after 3+ years break. Once it's hit one target, a regular projectile cannot hit the same target again. net So how good is returning projectiles? Help Saw some people already theory crafting it being "at least okay?" before league start. A place to talk about POE builds, mechanics and interactions. 22 PoE. This is especially possible as Hydrosphere Hydrosphere Spell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0. Level 20. Saw your build and tried it in SSF ruthless. Incidentally,. Vaal Venom Gyre is a Vaal skill gem. Changes to aoe also doesn’t seem to affect the distance either but just the radius of the projectile’s explosion. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. behind eyes gaming had video on this yesterday, you can check the example on exarch. 00% Effectiveness of Added Damage: 350% Projectile Speed: 375 Fires a slow-moving projectile that pierces through enemies, dealing cold damage. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. In The Forbidden Sanctum expansion, we've introduced several new gems and made some changes to existing ones. Its priority is after pierce/fork/chain. Anomalous Returning Projectiles Support. Skills gems that create projectiles usually have the Projectile or Bow gem tag. Anomalous Returning Projectiles Support. This support makes projectiles return to you, getting double hits on enemies, and gives you. AFK trading WILL be added. With the changes to projectile mechanics Vengeant Cascade now reads "Attack Projectiles Return to you. POB: build concept is not originally from me (Please see AZsrr Youtube channel). Anomalous Faster Projectiles Support. 'Return' is a projectile mod that comes after all the other ones - split, pierce, fork and chain. It's not that bad imo, especially when you consider that ranged skills are inherently stronger than melee skills at clearing maps and clearing maps is what people will tend to build for in sc trade Anomalous Returning Projectiles Support. I would never assume more than 10% on anything relevant. The 1st pod is spawned first, then 2nd pod, etc. Roughly 3,5x-4,5x Splinters to give a range. 5% chance to cause Bleeding Supported. Attack Projectiles Return to you from final Target. Server: PC, Xbox, PS. now that is a big difference! surely worth considering the swap for single target. Raine_Live. Fires a returning projectile that can be caught. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. 2. Ice Spear is a cold spell that fires projectiles in sequence. So much good stuff Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). Attack, Projectile, Chaos, Duration, Vaal. 5% increased Projectile Speed Projectiles from Supported Skills have 0. As for PoBs, you can start with Tatiantel2's PoBs for the totem variant. Projectiles Return to you at end of flight. Attack Projectiles Return to you from final Target. Vaal lightning trap has decent odds of working If the returning projectile mechanic, ensuring projectiles that go behind the target return to you for a double hit. In theory it might not be that bad depending on at what point the projectile returned to you, but at best it'd gimp your range for a little bit more damage. It also comes with the added benefit of increasing your clear speed due to more stray projectiles returning to you, more chances to proc things like explosion etc. Tornado Shot is the same as before. . Split projectiles (5) go out at 65% but don't hit, return at 32. 23-July-2021 update: Originally recorded for 3. Requires a Dagger or Claw. I chose this Lightning Trap skill because it works well with the new Returning Projectiles Support. the difference between the total dps increase from. Chris' post: All projectiles now behave like arrows. 5% increased Projectile Speed This is a Support Gem. Cost & Reservation Multiplier: 140% Requires Level 31 Supports projectile spells you cast yourself. Caught projectiles spiral outwards when you use Whirling Blades and do not return. The returning projectiles also fly past our character and can hit enemies behind us,. 6. So Spark seems. Attack, Projectile, Chaos, Duration. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. Nimis is a ring for level 48 characters that will boost your lightning resistance by 28%. As it goes with any random build - there are no problems with trash mobs. Requires a Dagger or Claw. Functionally, the skill's DPS scales with cast speed as if the gem itself granted 135% increased cast speed. ↖ Implications for Projectile Builds1. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). Going from 100% increased projectile speed to 250% increased projectile speed is a 15% more damage increase at duration levels > 5. PoE Projectiles 3. Also the Whirling Blades part has projectiles do not return which is higher priority, not that it would even be huge if it did because again return from target is trash. Open menu Open navigation Go to Reddit Home. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. Nimis Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. Simplified projectile returning. 2. Returning Projectiles Support. If it is ranged you might have a problem because of the triangular shape since the projectiles returns from the split position to the. Buy. Tag: Support, Projectile. With sniper's mark splitted projectiles will also return. 21 Best Starter Builds Guide - Top 5 Best Starter Builds For Path of Exile Crucible League; PoE 3. Pretty neat, but we can go further. This is with Wilma's, the stacks would get out of control. Frigid Bond Support. Cost & Reservation Multiplier: 150%. With a single word, a. Over 20 new active skill gems WILL be added. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. You see, the Return Projectiles Support makes it return to YOU, not to the point that the attack occurred. Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. Most of the blades projectiles just dissappears instead of returning. Venom Gyre has the actual good version of return that is shared by Reach of the Council where it doesn't require hitting a target and the projectiles just return unconditionally. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. I count about 50% of builds on poe ninja using a projectile tag skill. Power Siphon Critical, Attack, Projectile Level: (1-20) Cost: (7-11) Mana Attack Damage: (140-159)% of base Effectiveness of Added Damage: (140-159)% Requires Level 12 Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is. It doubles spark duration basically and fires them like a ring. Returning projectiles: Effects that cause projectiles to return will cause the projectiles from Volcanic Fissure to bounce again and land on the same spot where they first landed. 9's Conquerors of the Atlas release, this is still accurate as of 3. Returning "works" according to PoE's mechanics, it's just not particularly useful on Ball Lightning unless you can push an enemy against a wall at the exact distance that the returning projectile will get extra hits. ago. So a build using all of the nodes on the passive tree increasing projectile speed had the same return. Path of Exile Wiki editing functions. 7. Anomalous Faster Projectiles Support. Simplified projectile returning. Release to fire it, leaving spore pods in its. 2. It does not grant a bonus to your character. The LGs predominantly use a spell projectile that deals lightning damage which can be made to return utilizing Pierce and Anomalous Faster Projectiles Support. 3) x 0. 3) x 0. With this guide, you should have a higher level. Enemies can. 3. Tag: Support, Projectile. Versatility: The use of the returning projectile support instead of Vengeance Cascade showcases the build's adaptability and versatility. Locus Mine throws mines out in an arc towards your cursor, and fires projectiles at or towards the player character's location. Exactly to add to above there are 4 options of "shotgun" for projectiles: Barrage: Ice Spear, Winter Orb (this also qualificate to explosions on ground), Barrage, Barrage Support. Need help, I'm running an EB Inquis battlemage variant. Will projectile become damage instance instead of trap for splitted projectiles and will those returned splitted projectiles inflict damage (at least once per initial projectile)?A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Added a new Dexterity Support Gem - Returning Projectiles: Supports Projectile Skills. Cost: 8–20 Mana. Path of Exile Wiki editing functions. (Ring) Nimis - Nimis would be great to effectively double your damage with returning Projectiles. MayTheMemesGuideThee. Last bumped on Jun 1, 2022, 10:33:25 AM. The secondary projectiles now fade over time, similar to Freezing Pulse, but without the gradual damage drop-off. All projectiles also. The explosion of the. . Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. Firing projectiles in random directions turns Kinetic Blast into a skill capable of blanketing the entire screen in explosions boosting clear speed immensely. The Point Blank keystone now causes projectiles to deal 30% more damage to very close enemies (from 50%), dealing up to 30% less damage based on the distance the projectile travels before it hits (from 50% less). 22 Important Details -::-Spoiler. Spark has been my favourite skill since its existence in PoE. Pierce has second priority for projectile behaviours, preceded by Split, and followed by fork, chain, then return. Supporting a multi-projectile skill with return mechanics at most allows only one hit on the outgoing projectiles and one hit on the incoming projectiles, per skill usage, unless the projectiles are fired sequentially. So how good is returning projectiles? Help Saw some people already theory crafting it being "at least okay?" before league start. Gerblat • 2 yr. Attack, Projectile, Chaos, Duration. The TS enchant is for +1 secondary projectile, NOT a free GMP/LMP and those 3 proj will NOT shot gun per gem instance. Acquisition. Thanks to this, I think it's the best single trap. To get decent clear you need to use GMP and swap it to a Slower Proj for single target, or use GMP with Pinpoint support. Item Limit Radius Stats; Volley Fire Volley Fire Viridian Jewel Limited to: 1 Radius: Medium (7-10)% increased Projectile Damage With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks Lioneye's men stood at the walls, eyeing the savages that walked the beach below. -Can catch up to 30 Returning Projectiles. Effectiveness of Added Damage: (125-165)% Requires Level 12 Fires a returning projectile that can be caught. Now it's day2, how good actually is it? From poe ninja deadeye is pretty dominating, so that might explain it's decent? Is it safe to start builds around it? Maybe not as OP as VC but good enough? 33 Sort by: Vengeant Cascade is a passive skill that increases the speed of projectiles that return, such as arrows and bolts. [3. Caught projectiles spiral outwards when you use Whirling Blades and do not return. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. Critical Strike Chance: 6. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive Skill 15% increased Projectile Speed Attack Projectiles. 5% more damage, for another. 21. PoE Returning Projectiles Support Returning Projectiles Support is a new Dexterity Support Gem. Nemesis 3 WILL return in all of its glory. 00%. Returning Projectiles Support; Increased Critical Damage Support (Inspiration Support for a 6-Link) Critical Damage can be replaced by Increased Critical Strikes Support if our Bow has less than 6% base Crit Chance. It causes projectiles to return and pierce all targets while returning. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. It causes projectiles to return and pierce all targets while returning. GGG has the following to say about projectiles that "fade". • 2 yr. Because the projectiles are spawned by the fissure, but the fissure despawns itself after creating the projectiles, they do not have a source to return to and default. Some gameplay situations become very difficult without the. This means that on. The projectiles end their travel, exploding on top of you. Projectiles are fired in random directions. That basically means a LA char with VC deals twice as much dmg as one with RP support. This can only be done with the hydrosphere gimmick. In the case of Ball Lightning which has a lifetime, you'll need to get some projectile speed to notice it return when firing into the void. ; Ricochets: Spark projectiles will. Higher risk of death - enemy that would die in one hit is instead killed by returning projectile. 562. 153K subscribers in the PathOfExileBuilds community. + (30–50) to Dexterity. For instance, Spark Spark Spell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0. After the nerf to Vengeant Cascade, Return Projectiles Support was born. Projectile mechanics can interact in counterintuitive ways. Projectiles from Supported Skills Pierce all Targets while Returning. A thought that hit me today--the totem explode is the most quintessential Peak Path of Exile build with regards to subverting classic ARPG class fantasies (E. Had to make a quick video with the new returning projectiles support,The anomalous version provides a 20% chance for an additional return. Perhaps even more exciting than this new mode is the news that The Forbidden Sanctum is returning in PoE 3. Boom! Doubled hits. PoEDB provides things come out each league, as well as items, uniques, skills and passives. In other words, the secondary projectiles will have a shorter range by default, but can be increased by increasing the skill's Projectile Speed. 2. Nimis is a unique Topaz Ring. A set of projectiles that are created simultaneously - including ones that were split off or forked - shares a collision list, and a separate collision list for returning. It has fourth priority for projectile behaviors,. Most projectiles have a lifetime rather than a range, so increased projectile speed will make them go further within that time. This was noted on the Fury Valve page of the wiki (the other source of projectile splitting), but not on the Sniper's Mark page or the Projectile page. Safe and Instant Delivery. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Damage 1% increased Projectile Speed Fires 0. Anomalous Returning Projectiles Support. Server: PC, Xbox, PS. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. Will Nimis projectiles return even if they hit nothing? In most cases, yes. Another good possibility is Shattering Steel or Splitting steel. On the way back set of fired projectiles still have the limitation of hitting the target once. Basically, when your projectiles hit a wall, they return. Nimis causes all projectiles fired to travel in random directions and in most cases return to you after they expire. PoE Projectiles 3. This support also provides more projectile damage. Continue reading "PoE Projectiles. Projectiles from Supported Skills deal (70-61)%. A place to talk about POE builds, mechanics and interactions. You're probably better off with a 30-40% direct damage gem - it's more reliable, and has less delay. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Divergent Lightning Trap. So your projectiles won't return until they're done doing all. One gem catches my attention is the Returning Projectiles Support. Further Improvements. 00% Requires Level 28 A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. Any damage modifiers that effect "melee damage" only apply to the initial hit and any that effect "projectile damage" only apply to the projectiles. Effectiveness of Added Damage: 38–44%. You normally need a 3rd target and more chains to gain more hits on a single target. Projectiles from Supported Skills have 20% chance to Return to you an additional Time. The projectiles reach their end destination or collide with terrain and come back to you due to Nimis. If you used it with Split Arrow, for example, it. So it won't happen until all that projectile's ability to pierce, fork, chain, or split have been used up (in that order, I think - split might come before chain, but I don't think players can get splitting projectiles currently so it's been a while since that mattered and I had to. " Unless I am misunderstanding, at which point I wasted a fair amount of early league currency, Frost Blades projectiles should fly out to max proj range, then return even if they hit nothing. When Kinetic Blast projectiles return to you they trigger their. Corrupted. So one projectile per set of projectiles can hit the same target again, but not several. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. Nimis really is a boon specifically. It does not grant a bonus to your character, but to skills in sockets. Because either the projectile will wanish on end of the track or hit a wall, and walls dont proc it. Fork Support. Requires Level 48. Shattering especially, since all the projectiles AOE can shotgun so with good. They could nerf it with something like "Returning projectiles deal 50% less damage" or "Returning projectiles deal 1% less damage for each projectile that hit in the past 2 seconds, up to a maximum of 60% less damage" and it would still be strong and still keep the spirit of the ring. . Fork has third priority for projectile behaviors, preceded by #1 Split, #2 pierce, and followed by #4 chain and #5 return. 5% increased Projectile Speed This is a Support Gem. Faster Projectiles Support Support, Projectile Icon: j Level: (1-20) Cost & Reservation Multiplier: 120% Requires Level 31 Supports projectile skills. So Split is technically the 'same projectile' just like Fork releases 2-3 of the 'same projectile' so all of them count as having 'hit already'. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Projectiles from Supported Skills deal 61% less Damage while Returning. Buy PoE Currency Cheap. This is a major damage and quality of life improvement. This type of build has spiked in popularity after the introduction of the Nimis Ring which makes the Projectiles return to you after expiring or exploding in case of Fireballs. 70 sec Critical Strike Chance: 5. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. 00 seconds 60% of Physical Damage Converted to Chaos Damage Projectiles Return to. At first I thought RPS would be disproportionately better for skills that could shotgun, but then those would already shotgun and RPS would just add 30% on the return. This is a Support Gem. and now you’re getting 4 support links + returning projectile which gives you 50% more damage. Shooting multiple projectiles from fixed positions: Scourge Arrow, Tornado Shot, Eye of Winter. 487=1. 3+ arrows. 98=4. Split projectiles from Sniper's Mark doesn't return now (undocumented and crucial change). Tag: Support, Projectile. 487 or about 4. my understanding is that the snipers mark projectiles will return to the marked target, but they are not able to shotgun, so at most one returning snipers mark projectile per batch will hit the target. Also from personal experience IS favors phys bows (which are a bit more expensive) and heathshiver and has strong single target. G. 4Item acquisition. Basically two viable options are slow projectiles with almost melee-range EoW using some kind of explosions for clear, or fast projectiles that ricochet (Deadeye ascendancy/Ulaman's Gaze Searching Eye jewel). vengeant cascade is op in the current state. Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports projectile skills. ) and we can guarantee all the split. Throws a copy of your weapon as a projectile at enemies. Now all effects that cause projectiles to return do so in any case that they can. Simplified projectile returning. Projectiles from Supported Skills have (1-18)% chance to Return to you an additional Time. That is my point. It causes projectiles to return and pierce all targets while returning. -----Stream and social media-----Streaming daily at 11:00 am U. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. 5% increased Projectile Damage This. Now it's day2, how good actually is it? From. Additional Effects per 1% Quality: Supported Skills deal 2% increased Damage with Hits against Enemies that are on Low Life This is a Support Gem. Vicious Projectiles Support Projectile, Attack, Physical, Chaos, Support Icon: d Level: (1-20) Cost & Reservation Multiplier: 130% Requires Level 18 Supports projectile attack skills. Like most projectile skills, when you fire Lightning Arrow (and aren't using the Barrage Support), an enemy can only be hit by one of those arrows, regardless of whether you fired one arrow. 22 Ancestor League New & Updated Gems including Skills, and Supports like Spellblade, Returning Projectiles, Sadism & More. It does not matter if the projectile is traveling "forwards" or is "returning". Members Online. " Thanks for correcting my noob moment of 2016. Not a sufficient sample size when there’s only 50% chance to return. I believe the same happens with chain, but in a different way. Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). 3/7. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch. It is unlocked by anointing an Amulet or a Blight Unique item with oils that have different effects on the speed of the projectiles. Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Artillery BallistaReturning Projectiles Support, Returning Projectiles Support . Actually I have a trapper Deadeye that I use Nimis on, so in rooms the icicles return and hit the enemy on top of the traps. Can someone help me kno where to put in return proj gem? Currently running: Cyclone, Awakened CoC, Inspiration, Spellblade, Anomalous Ice Spear, and GMP. I can't tell if this is a bug and I can't tell if they know about it. It's even got the same mana multiplier. Spectral Shield Throw Attack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0. if you have it linked to two skills Frenzy>Ice shot> Manaforged arrows (just using frenzy/ice shot as examples) it'll cast in order: Frenzy then next trigger casts Ice Shot. This unique feature of Ice Spear makes it ideal for damaging distant targets, but at the same time. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Buy PoE Currency Cheap. 50 % of physical converts to lightning damage, so your lightning dmg is 500. Another good possibility is Shattering Steel or Splitting steel. Only one projectile behavior can be. GGG has the following to say about projectiles that "fade" In most cases, yes. if you have space to run it, you probably should. Therefore the way Nimis worked last league allowed the returning split projectiles to. Lightning Strike is the primary source of damage for this build. This build only has about 4k health, but I stacked a lot of defenses to reduce Glass Cannon. So if you have % increase AoE, Point Blank becomes less effective. Additional projectiles will reduce the time between each. There has been one thing added that is. Vengeant Cascade passive (for attack projectiles)This means Point Blank on Molten Strike and 0% increased AoE would be an average increase of about 43% more damage, at always at least 30% more damage. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. It causes projectiles to return and pierce all targets while returning. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time.